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Enhanced Tracking Protection ETP Firefox automatically blocks many third party trackers from collecting and selling your web activity. A wide variety of web content is viewable with the current version of Servo, with greater web compatibility being actively worked on more on that below.
WebGL content works too. Development in Unity uses a component-based architecture, where Unity executes user code attached to GameObject s, organised into scenes. The Unity event lifecycle is accessible to user scripts inheriting from the Unity C class MonoBehaviour. Servo is itself a complex piece of software. By design, most of its non user-facing functionality is compiled into a Rust library, libservo. For this first phase of the project, we make use of a simplified C-compatible interface in another Rust library named libsimpleservo2.
This library exposes C-callable functions and callback hooks to control the browser and view its output. In the initial macOS implementation for example, the surface buffer is an IOSurface which can be zero-cost moved between threads, allowing an efficient implementation where the browser compositor can write in a different thread to the thread displaying the texture in Unity.
Getting the project to this stage has not been without its challenges, some of which we are still addressing. Servo, however, spawns potentially dozens of lightweight threads for a variety of tasks. We have taken care to marshal returning work items from Servo back to the correct threads in Unity. There are some remaining optimizations to be made in deciding when to refresh the Unity texture.
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