Ff9 pdf guide download






















Uploaded by Sketch the Cow on March 31, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest.

Sign up Log in. Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. In saying that, I do not mean to imply that it is a bad game, but it certainly has more flaws and problems than any of its predecessors and these flaws and problems were much more difficult to ignore.

FF9 is definitely still worth playing, and is still a good game overall, but it does not compare to some of the other games. This review will focus more on the negative aspects of the game which is a reflection of the high standards I have come to expect from the series. While the quality of graphics are similar as a result of them being produced for the same system , the stylistic differences are immediately apparent as soon as you start the game. The setting and plot of FF9 are a throw back to the more old-timey feel of earlier titles in the Final Fantasy series.

The game draws many of its elements from previous games, including Chocobos, Moogles, and even many of the character names and settings. The addition of up to four characters on the battle screen which might appear new to some players is actually a throwback to the earlier titles in the series Final Fantasy inclusive as well.

My primary issues though with Final Fantasy IX have to do with some key problems that really slow the general flow of game play down. For starters, the battle sequences and the frequency of fights in this game. Inside the chapel a regular moogle and Stiltzkin will show up. Whenever you run into Stiltzkin, try to buy from him, especially his bundle offers. Save your game and learn about Mognet by talking to Kupo. Also, whenever you encounter a moogle in a town or city, access the Mognet option to see if they have any letter for another moogle.

Deliver every letter to their recipient, and you'll be able to access Mognet Central late in the game. Now that you've saved, you can go get any items you have missed, play jump rope for prizes, or go back to the Tavern and play cards against Alleyway Jack. When you are ready, climb the ladder and contnue after Puck, the Rat Kid.

Once you get to the far left, Puck will head up; get the 29 Gil that's on the bowl directly in front of you. Follow the rat kid again but before you finish your course take a right down some stairs and follow the boards to get to 63 Gil. Go back up the stairs and continue up; you'll be on one of the houses that's farthest on top. Check the pot on the roof for 92 Gil. Go back down and head right, then up to follow Puck to enter the castle.

This section starts with the play where the Steal command is replaced with SFX, which allows you to cast fake spells such as Pyro. It deals no damage but adds a nice touch. In the mock battle against King Leo, defeat the goons first then deal with Baku. You can be as flashy as you want. The fighting then spills into the audience. This time, you will have to follow Blank's lead during the fight scene.

Just press the buttons he tells you to correctly and quickly. Apart from pressing the correct buttons, your speed also affects how impressed the audience and Brahne would be at the end.

You will receive Gil based on your performance; gil being best. Note: Also depending on sword duel performance you gonna get one of these items from Queen Brahne when control shifts to Steiner : Number of Nobles. After the crash landing, a moogle appears for a brief tutorial on Active Time Events ATE , which are mostly optional extra scenes that you can watch and sometime recieve items from.

A prompt will appear at the lower-left corner of the screen if an ATE is available ; press the Select button to view them The Forest Keeper. Check the far left side below the guy lying down for a Phoenix Down then save your game with the moogle. Continue southeast and into the hollow log in the bottom right corner. Stick around this area for a while to level up some, and don't forget to equip the Mage Masher and Silk Shirt you stole earlier.

Nearly every monster in this forest carries a Potion, so be sure to steal some. After grinding to at least level 5, return and save. Head east, deeper into the woods. You'll receive a quick explanation on Trance at the beginning of the battle. Trance is this game's take on Limit Breaks, wherein a character gets access to special attacks for a period of 3 turns.

Trance fades when the red meter empties. If Garnet dies, it's game over so watch her health carefully. During the first battle there is also nothing to steal so don't waste the turn on trying. Defeat the creature and it comes back for a second helping.

After the battle, speak to Hades to access his synth shop. Here, you can forge Steiner's best armor, the Tin Armor but it requires the Hammer, an item that allows you to view an extra scene during the game's ending should you hang on to it. Beatrix's Save the Queen can also be forged as a throwing item for Amarant, but some say you can view another extra ending scene if you have it too.

The Pumice is also here which teaches Ark to Garnet, but you can get that from defeating Ozma so keep your Pumice Pieces. Go back to save and proceed past the ocean room. Cross the bridge just southwest of the Chocobo Forest and you'll find a spot where the river ends and flows into the sea. Go look near the mountains facing the ocean on the southwest side of the Mist Continent.



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